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Who has seen how new planes are painted? This process is labor-intensive and voluminous! First, the plane is painted in the main color; UTair’s is snow-white. About 100 kg of paint were spent on the new aircraft; the surface area to be painted was 550 square meters!
After the paint has completely dried, the plane is prepared for the most important part of painting, the application of the airline’s logo. In full compliance with the color scheme and corporate style, because the plane is the face of the airline!


Using film, workers mask those areas that do not need to be painted or need to be painted in a different color, this could be the company logo, name, distinctive symbols, and then the jewelry work is carried out to paint these elements. By the way, these works take up the most time of the entire painting process.

1.After applying a protective film to the surface, the surface to be painted is cleaned and degreased

2. Carefully, using a special tool and with German precision, without missing a single millimeter

3.After the preparation is completed, begin painting from top to bottom.
The paint is sprayed from special electric guns, which allow it to be applied evenly over the entire surface.

4. The painters are wearing special antistatic lint-free suits

5. The upper part is painted, painting continues below

6.

7.The paint layer is very thin, a few microns

8.

9. And now the big UTair logo is painted

10.

11. But there are also logos in the cockpit area

12. The painting technology is the same

13.

14. Everything turns out blue

15.But after this paint has dried, the protective film will be removed

And a beautiful snow-white Airbus A321 airliner with the UTair logo recognizable all over the world will appear before your eyes! And very soon someone will become a passenger on this plane of this wonderful airline!


Photos from the process of applying the logo to the sides of the brand new A-321 UTair were kindly provided by the press service UTair airlines, Elena Galanova.

Taken from alexx72 How artists worked on the first Airbus A321 UTair

If you have a production or service that you want to tell our readers about, write to me - Aslan ( [email protected] ) and we will make the best report, which will be seen not only by readers of the community, but also by the website http://ikaketosdelano.ru

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Liveries are one of the options for uniforms, differing in cut features, color schemes and fittings. Some elements corresponded to the heraldry of the house the bearers served. But this word refers not only to clothing for people.

Aviation dress code

Aviation liveries are the painting of the fuselage of an aircraft in accordance with a specific color scheme. It is applied to show that the skyship belongs to a particular airline. For combat vehicles, a coating is chosen that can camouflage and hide them visually from the enemy.

How airplanes are painted

Airplanes are huge vehicles, expensive and very complex. More than once in their aviation life they change the host company. At the same time, you have to change the uniform of the bird of heaven, which is not very easy.

Painting is carried out in special hangars. As a rule, Russian aircraft receive new liveries at aircraft repair plants; only such enterprises in the country have everything they need. The procedure takes place in several stages and can take from several days to weeks. Most often, maintenance and repair work are carried out simultaneously.

Livery change stages

The plane rolls into the hangar. The first step is to close all openings and parts of the fuselage where liquids should not get in. Next, the old coating is removed with a special compound. This is such an aggressive mass that within a few hours it will be corroded and begin to peel off. The final flush occurs with hot water under high pressure. Some places are cleaned mechanically.

Rolls into the paint room. In order to carry out the procedure efficiently, it is necessary to comply with certain temperature and humidity indicators. Before painting, the surface is prepared by priming in several layers and sanded. The first color, which will be the base color, is applied in several layers. Between applications it takes time to dry and set.

Each airline has its own corporate colors or brands. All this in the form of stencils and masks must be applied to the fuselage of the aircraft. The livery must strictly correspond to the livery color scheme provided by the owner of the vessel. Depending on the complexity of the design, individual parts are painted several times, with mandatory intermediate drying.

The last stage is varnish coating, which not only gives a glossy shine and creates an updated look, but will also protect the aircraft body from atmospheric influences.

Varnishes and paints for aircraft

There are two types of paints made specifically for such work:

  • acrylic;
  • polyurethane.

The use of each of them is determined by the technical and flight characteristics of the aircraft, as well as the financial capabilities of the airline. Acrylic is traditionally used for work on the hulls of turboprops, and polyurethane - on turbojet ones. The latter also contributes to fuel economy due to its ability to reduce air resistance.

The advantage of acrylic is its slightly lower cost, since such paint is produced in Russia, but the polyurethane coating option is only imported. For some types of painting work using polyurethane, it is necessary to use specialized equipment, also purchased abroad.

The thickness of all coating layers can be less than 0.2 mm, and the weight always exceeds 100 kg. Liveries are quite heavy clothing for aircraft.

Festive aircraft liveries

You should not think that aircraft need to be painted only when there is a change of owner. Various events in the country, the world and in the airline itself can also force them to put on new liveries. This is a way to highlight what is happening. As a rule, such color schemes are not applied en masse. One or more aircraft are subjected to exclusive painting.

  • In honor of the 1000th anniversary, she painted one of her airbuses with portraits of compatriots who left a mark with their activities not only in the country, but also in the world.

  • dressed as many as six Boeings in liveries dedicated both to its 50th anniversary and to the opening of the Disney park in the capital of Japan.
  • Russian aircraft are not far behind. Aeroflot dressed one of its aircraft in a festive livery in honor of its 90th anniversary. For the development, a special competition was organized, during which the Sukhoi SuperJet-100 was turned into a luxurious toy with Khokhloma painting.

  • Air New Zealand, self-proclaimed the official carrier of Middle-earth, placed characters from J. R. R. Tolkien's novels on its trio of aircraft. This was due to the fact that many of the movie scenes based on his novels were filmed in New Zealand.

  • Transaero's livery, dedicated to a charity event to help sick children, made one of the airline's aircraft a "Flight of Hope". Dozens of colorful palms were imprinted on the fuselage.

Virtual world of aviation

Childhood is the ideal time to dream. Little astronauts, football players, motorists, ballerinas are born in every soul, but as they grow up, they either disappear without a trace or remain small.

The dream of becoming a pilot allows you to bring the world of virtuality to life. Many flight simulators now create very real universes that give you a completely immersive experience. Flight simulators included. Aerosoft liveries add rich variety to aviation virtual reality. The company that produces addons has created many modifications for all types of aircraft.

Said "A", speak"B". Following recent criticism of the airline's new design“Russia”, many asked me a fair question— « Well, what are the beautiful liveries?" I suggest discussing and choosing.

What is "livery" and why is it needed? Liveries are usually called color schemes for painting aircraft. The obvious purpose is to distinguish between aircraft belonging to different airlines. The plane itself is a huge carrier of corporate identity and an excellent advertising surface.

With the help of coloring, an airline can express itself in the market, create a certain image in the public’s mind, be remembered, and of course, all this affects sales and business success. And large airlines are also kind of “ambassadors” of their country abroad.

First of all, I would like to clarify a little on the issue of assessing beauty and design as such. All these things are, of course, subjective. But there are certain rules (like the golden ratio), and there are appropriate and inappropriate color combinations (and these vary across cultures, countries, and design schools). There are also established font traditions.

Therefore, originality and avant-garde are sometimes good, but most passengers would rather like familiar and harmonious design solutions. On a subconscious level, people tend to use things that are close and understandable, so a design that is too bright, or a design that “breaks” the shape of the aircraft can alienate the passenger even on a subconscious level.


As for in a recent post. This is my subjective opinion, which I do not seek to impose or present as the only true one. I think that the new design is ugly and does not work well for the image of our country (after all, the word “Russia” is written on the plane), so I spoke in a tone of harsh criticism. But I understand that many people really like the new design - that’s good! Everyone’s taste is different: for example, some people love herring with onions, but I can’t stand it :) However, I must note that in the comments on LJ and FB, 8 out of 10 readers rated the new design negatively. Leading experts in the field of branding share the same opinion, for example, in the comments on “Composition”. If I were the management of a respected airline, I would urgently make corrections to the design while only one plane is painted.


I was accused of “ordering” and black PR against “Russia”. And on Facebook, a representative of the studio:Otvetdesign even resorted to personal insults and public threats on this basis. I hasten to disappoint: at the time of publication, my SC was around 50, I’m not a top blogger, who will order this from me?)) But, quite unexpectedly for me, the post became very popular, and after it was quoted without cuts on " Composition", the post hung in the "Top" for two days. I think the same :Otvetdesign should be happy: in a couple of days, more than 20 thousand people suddenly learned about them just from my blog, I think this is a record!

But let's leave the past in the past! And let's look at the beauty :)

I consider the designs of two airlines to be my starting point in airplane livery: AirFrance and British Airways.

The current livery of the titular British airline was developed by their own domestic agency Newell & Sorrell in 1997. At first, this design was only one of three dozen: the logo and ribbon were unchanged, but the keels were decorated with ethnic motifs different countries(including “Khokhloma”! All designs). The current design, called "Chatham Dockyard" or simply Union Flag, was applied only to the flagship type - the famous "Concorde".


But after 4 years, the company considered the rebranding not entirely successful, and decided to use the design from Concorde across the entire fleet (at that time 260 aircraft). This was done in order to increase recognition and uniformity of the image.

I think the design is very successful: for almost 20 years it has not become outdated. And the ribbon is especially good - the idea of ​​flight, airiness, and national colors. And it “works” perfectly separately, in all communications.


The laconic French design style, called "Eurowhite", also first appeared at Le Concorde, in the mid-70s. The laconicism was explained simply: the body supersonic aircraft heated up to 125 degrees Celsius (at an air temperature at the flight level of around -60!). White turned out to be the best solution.

The first Concordes, by the way, were painted differently, and the first flying prototype F-WTSB (stored in Le Bourget) remained in the old livery. The remaining aircraft were repainted with new paint.

In 2009, a new livery design was made, which... hardly anyone except specialists will notice at first sight. The logo font has changed and a red slanted stripe has appeared. The stripes on the fin became curved, and the number of blue lines became 3 instead of 4. But this is such a neat rebranding that for most passengers nothing has changed, it has simply become more modern. That's how it should be!

The simple and elegant design, made to meet the demands of technology, eventually became one of the best among airlines in the world. It is unmistakably reminiscent of France. Its sophisticated minimalism will allow it to live for many more years, or perhaps even ten years.


Separately, I would like to note the design of the SkyTeam livery. This is not an airline, but an alliance, but nevertheless, each company that is part of SkyTeam paints several of its aircraft in the color scheme of the alliance (both Oneworld and Star Alliance have similar liveries). The current livery was first performed in 2009, in honor of the 10th anniversary of the alliance. The silver fuselage is complemented by a blue fin with an emblem, and is decorated with an elegant calligraphic flourish. The airlines place their small logo on the front of the lower part of the fuselage.


This livery is so good that it looks beautiful on both the huge Boeing 777 and our relatively small Superjets. Well, spotters adore them: only 52 aircraft fly in the signature SkyTeam livery all over the world.


Another example of a laconic European style is the Swiss pattern. Switzerland is the recognized birthplace of modern typographic design. They came up with modular grids, beautiful sans-serif fonts, a modern vision of layout and paragraphing, and much more. Therefore, everything is clear here. The Swiss do not accept useless decoration.

The name is set in Helvetica, which was created by the Swiss company Haas'sche Schriftgiesserei in 1957. Its name itself is translated from Latin as “Swiss”, Helvetia - historical name Switzerland. Kiel is decorated with a cross, the symbol of the country. Next to the English-language Swiss, the same thing is slightly duplicated in the four official languages ​​of the confederation.


It may seem rustic and empty, but... this is Switzerland, and it cannot be confused with anything else.
They also give everyone on board branded chocolates :) In the same design.


Before I forget: Air Malta!
Airplanes from a small island in the Mediterranean Sea carry a stylized Maltese cross on the fin, and then on the fuselage - interesting, bright graphics filled with interesting small details. Cool and beautiful!

By the way, the airline is coming to Sheremetyevo soon, we really hope for spotting on this matter :)


And since we're talking about beautiful graphics - Air Seychelles!
Tropical motifs and bright colors remind us of an exotic island in Indian Ocean, decorated with a pair of birds (this is a tern, which is found on tropical islands).
Very beautiful planes, it’s a pity they don’t fly to us.


It's easy to notice: there is a tendency for the bright color used on the fin to transfer to the white fuselage. Sometimes even along with a drawing or logo. In principle, the same move was used in the new design of “Russia”, but not so carefully.

The Australian Qantas, in general, has nothing special, but the design is memorable. And the successful image of a kangaroo immediately makes it clear where this plane comes from. In my opinion, it is important that the airline carries some kind of national “trick”. After all, airplanes fly all over the world, and in a sense, they personify their country.


Asiana Airlines has its own transition from fin to fuselage - one of two largest airlines South Korea. These planes come to Domodedovo, it’s always nice to see them.


The more famous Korean carrier, Korean Air, has worn the current design since 1984. A beautiful and stylish combination of azure, silver and white is complemented by the Taegikki logo and sign, depicting the energies of yin and yang in a single whole of the universe.

The South Korean airline, in addition to its livery, always has beautiful interior design and flight attendant uniforms (and the flight attendants are nice), which is also very nice.

In my opinion, it is best for the Boeing 747 to have a horizontal stripe down the middle of the fuselage. This well emphasizes its shape, preventing it from visually breaking.


Somewhat similar to Korean Air, the design of the Dutch airline KLM is good in its own way. The blue color and crown logo have been used since time immemorial (logo: 1961), but the current livery was transformed in 2002.


KLM and AirFrance are the main characters at the legendary Saint Maarten airport, since half the island belongs to the French and half to the Dutch. The airport is public.


But this does not prevent the bearer of the legendary, iconic livery - American Airlines - from appearing there.

This airline was probably the last one to carry in its appearance the spirit of the wonderful golden times of aviation of the past. The fact is that until 2013, the fuselages of this airline’s aircraft were not painted at all, but were simply polished at the factory, after which a transparent varnish was applied on top. Most of the surface shone with natural “winged metal”. The colors of the American flag were applied to the center, and on the fin was an eagle flanked by two "A's".

Unfortunately, it was decided to paint the planes in a new way:

Not bad, but rather “pop” livery. The thing is that painting according to a new scheme is simply much cheaper.
In my opinion, polished aluminum was much cooler!



Vietnam. It looks very nice in person at the airport. In addition, one of the first operators of the A350!


Another very interesting example is Emirates. The UAE flag is interpreted stylishly and neatly, and the company logo is applied in bronze. The font is very successful - on the one hand, it hints at the Middle East, but on the other hand, it does it in a very intelligent way.


And their neighbors in Abu Dhabi have just rolled out a new livery that has already won numerous industry awards. It is called "Facets of Abu Dhabi", that is, "the edges of Abu Dhabi." The color scheme perfectly emphasizes the culture and geography of the Emirate. The design looks very modern, and at the same time, solid.


And a few words about the plane from the title photo :) This is a creative from South Africa. Low-cost airline Kulula decided to put an explanation of the aircraft's details directly on the fuselage for anyone interested.

Something's missing, right?
Certainly.
Our main and beloved national carrier. Our Aeroflot :)


Unlike the new "Russia", everything is in order with the design of the parent company's aircraft! I think the design of Aeroflot is very good. Since 2003, it has not become outdated at all, it looks modern. And at any airport in the world it looks quite up to par. It's always nice to see him somewhere very far from home, among foreign aircraft!


And it just so happens that it is Aeroflot that represents Russia: the large flag on the fin clearly indicates the nationality of the aircraft.
It’s a pity, of course, that the Ilya 96s no longer fly.

Well, the best livery for me will always be this one.

In those days when the sky was bluer, the grass was greener, the planes smelled of kerosene and made great noise, and the sky was constantly filled with the hum of propellers, almost all planes were like this :) This time cannot be returned, and I’m not nostalgic for the USSR at all, but. .. A fast white plane with a blue stripe is forever!

The Airplanes object is the object that you will control and the one that you will have to shoot down). As noted in the previous lesson, moving objects must be given a route to move.

In the video below you can see how to create a route for an aircraft and configure various parameters.

So, let's create a simple mission, like a training one, where you need to take off from an airfield, fly a circle over it and land. Let's load the map and zoom in on one of the airfields, which is indicated on the map with a unique icon. Now open the menu View -> Object and select the aircraft type. Place the object on the map by pointing with the mouse at the insertion location and clicking the button Insert . The first point should be at one of the ends of the runway (runway). Now, in the same way, set the second point at the place of the intended flight, etc., until you stop near the opposite or the same end of the runway where you are going to land.

When setting the route, pay attention that the next route point after the intended take-off point is located along the runway line, so that the plane does not try to turn immediately after lifting off from the runway without climbing, as this can lead to an accident. The same applies to the pre-landing point of the route. Also note that between closely located route points you cannot set too large a difference in altitude, since the plane will physically not be able to gain or descend (dive) it.

Let's move on to directly editing the route. select the first point and go to the “Route Point” tab. Find the Type property and select Takeoff from the list. The waypoint will immediately move to the edge of the runway and change its appearance. Now for the last route point, select Type -> Landing. For the rest of the route points, set the flight speed and altitude, you can leave 500m and 300km/h.

Go to the Properties tab. Here you can set the color of the army and the unit (Air Force, regiment) for which you will fly, as well as the type of weapons and the number of aircraft in the unit (from 1 to 4). The squadron and flight number will determine tail number airplane. Here you can set the amount of fuel that you can take with you on the flight. If the flight is supposed to be joint with bots, then you need to set the skill to the group of aircraft (by default - Novice). AI only parameter – prohibits the player from flying these planes. This feature will be useful when creating co-op Scenario or Career missions. The Parachute option can be used for Japanese pilots who did not take them on flights. Accordingly, it is impossible to jump out of downed planes without a parachute.


Now go to the Airplane 1 tab (Aircraft 2, Aircraft 3 or Aircraft 4). For each aircraft in the flight, you can set an individual color, skill and pilot skin. The “Player” parameter means that this plane will be available for the player to fly. That is, during the start of the mission you will control this particular plane. The Insignia option allows you to not display country insignia on the wings and fuselage of the aircraft.


Save the received mission on your computer and try to play it by clicking the button of the same name in the “File” menu.


Flight along the route

A route flight can be varied in terms of flight formation. On the “Route Point” tab there is a “Formation” parameter, where you can set the formation of aircraft at a particular point on the route. Select from the drop-down list the one that best suits the mission you are creating.

Now go to the Route Settings tab. Here you can set patrols at a specific point on the route. Select Type: Patrol from the list and set additional patrol parameters.

Patrol type – set the type of patrol route.

Cycles – the number of flight cycles along a given patrol route.

Time – patrol time.

Angle – specifies the direction from the first route point in degrees.

Distance is the size of the side of the polygon from point to point in kilometers.

Height – the difference in height from point to point in meters.



Fighter cover (escort) and interception of air targets (air combat)

The IL-2 has the ability to organize cover for bombers and attack aircraft along the entire route before flying to the target. To do this, it is necessary to completely set the route for bombers (attack aircraft) or other aircraft that require fighter cover. After this, establish the flight route for the cover aircraft (fighters). Place the fighter waypoint close to the bomber waypoint. Now go to the “Waypoint” tab of the Object window and click the Select button, then specify the bombers’ route point as the target for the fighters. It is not recommended to establish a link cover point at the first point of the route.

Thus, for example, fighters will cover bombers along the entire route and will stop escorting after the bombers pass the penultimate point of their route. Moreover, if the flight trajectory along the route points of the escort fighters repeats the trajectory of the bombers, then upon completion of the escort the fighters will move to the nearest point of their route and continue moving along their path. If the trajectory does not follow the path of the bombers, then they will move to the point following the point at which the “Target -> Selection” attachment was made.

Air combat or interception of attack aircraft (bombers) is also quite simple to organize. It is enough to indicate the flight route to both parties, where in one (or several places) at approximately the same time they will intersect or pass nearby. At these route points, the attacking flight needs the enemy aircraft route point as a target. The approximate flight time of aircraft at a control point is displayed next to each control point in parentheses. To organize a full-fledged air battle, it is necessary for the enemy side to indicate the aircraft of the opposite side as an attack. Also pay attention that the flight altitude of the aircraft flights of both sides is approximately the same, unless otherwise required by the mission scenario (for example, an attack from an elevation).


Combining links into groups

Some missions may require individual flights of aircraft to be combined into larger groups to perform joint missions. To do this, you need to specify all the route points to complete the task for the leading link. For all other links, it is enough to indicate only two route points in the immediate vicinity of the first route point of the leading link. And at the extreme (second) point of the route of the slave links, indicate in the Object window on the “Route Point” tab Target -> Selection, and select the first point of the route of the leading link. This way you will unite the links. All slave units, regardless of their number, will perform the combat mission of the leading unit.

Bombers, attack aircraft and fighters armed with bombs or missiles can fly in a group. Fighter flights with only small arms and cannon weapons cannot be combined into groups using the above method. For all links, in this case, it is necessary to specify the entire flight route.


Taxiing takeoff and landing

When you set up for takeoff, you usually arrive on the runway ready to take off. However, it is possible to configure takeoff from the moment the aircraft appear in the parking lot. In addition, you can set up an appearance in one of the permanently installed aircraft in the parking lot.

Select the takeoff route point and open the Object window, in which go to the “Route Settings” tab. Specify the taxiing type for the take-off point. You can also specify a delay in minutes after which the planes will take off. Distance allows you to set the distance between aircraft. It is very important not to set the distance too small or too large. In the first case, the planes may appear too close and collide. In the second case, a significant distance may result in aircraft appearing outside runway or collide with other objects.

Next, you should indicate all the route points before entering the runway. Now select the last point of the Takeoff type route and go to the “Route Settings” tab and set the Takeoff Type parameter to Normal. In this case, it is important that the flight direction clearly coincides with the direction of the runway, since takeoff will take place in this direction.

The takeoff route point can also be set to another type, which will determine the nature of the aircraft takeoff. On the “Route Settings” tab, specify the Takeoff Type – Normal, Pair or Line. For the last two parameters, you can set the time delay between aircraft takeoffs and the distance between them.

You can also take off from stationary aircraft. To do this, it is necessary that stationary aircraft be installed at the base (see the section working with the Stationary aircraft object). After this, set a taxi route for the aircraft. Now go to the first route point in the parking lot and go to the tab of the specific aircraft in the flight in the Object window. There are two buttons at the bottom: Select and Clear. By clicking the Select button, select the stationary aircraft that will be used for takeoff. Naturally, this plane must be of the same type as the player’s or bot’s plane and installed in a valid location (not in a closed hangar, for example), so that the player or AI can taxi and take off.

Instead of a stationary aircraft, an spawn aircraft can be used, which can be installed anywhere on the airfield. The spawn plane can be found in the Stationary Planes section. Represents an aircraft appearance of a virtual aircraft purple, which can be selected for takeoff, just like a stationary aircraft.

Below you can download several simple missions, where various methods of takeoff, taxiing and launch from stationary aircraft are implemented.

For landing, additional options are available that determine the type of approach. Select the landing point of the aircraft flight and open the Object window. On the Route Settings tab, select the desired Boarding Type from the list. Available: Left, Right, Short Left, Short Right and Straight Line. The default landing pattern is left. Please note that landing in a straight line is difficult for AI-controlled aircraft, as aircraft may collide on the runway or during approach. Therefore, always check the functionality of the mission in such cases.


When landing on an aircraft carrier, all these parameters are ignored, and the approach will be carried out according to the pattern on the left.


Takeoff and landing on an aircraft carrier

Airplanes in the game can take off not only from equipped airfields, but also from stationary and moving aircraft carriers. The game also has the ability to organize takeoff from special sites, called Test Runways, which you can find in the Stationary Ships section of the Object window. Working with test runways is similar to working with aircraft carriers.

Place a stationary aircraft carrier on the map or set a route for the aircraft carrier. Now create a flight path for the planes that need to take off and/or land on the aircraft carrier. Place the first and last waypoint (takeoff and landing) next to the aircraft carrier. Now go to the Waypoint tab and set the type -> Takeoff or Landing. After this, click on the Select button and select an aircraft carrier as the target. If the waypoint has moved to the nearest ground airfield, then move it into place with the mouse. Now the planes are tied to the aircraft carrier and will take off and land from it. To ensure the best behavior of the AI ​​during takeoff and landing, build the route in such a way that the aircraft approach the landing from the stern of the aircraft carrier, and the next point of the route after takeoff is located along the ship's course.

Please note that in order to correctly reproduce the mission, not all aircraft can take off from an aircraft carrier. And only planes with special equipment - hooks - can land on an aircraft carrier. So keep this in mind when creating your own missions. Also remember that very few aircraft can take off with a full bomb load from a stationary aircraft. Therefore, it is better to take off heavily loaded aircraft from a fast-moving aircraft carrier.

Bombing a target.

Bombing a target can be accomplished in several ways. To do this, set the desired bomb drop point on the Waypoint tab Type - Attack. An attack on ground targets can be carried out using machine-gun and cannon weapons, missiles, or dropping bombs. Therefore, it is necessary to correctly set the height at the point of attack and other parameters.

At the bottom of the Waypoint tab there is a Select and Clear button. By clicking the Select button, specify the target for the aircraft. This could be a bridge, a transport convoy, artillery, a ship and other objects.

For aircraft in a flight, you can specify several consecutive targets that should be destroyed. However, you should know that the attack of target aircraft is carried out in the following order: first of all, the aircraft drops bombs on the first target, and after the second approach it tries to destroy the next target with missiles and cannons. Based on the mission goals, you should choose the aircraft’s weapons correctly and build an algorithm for attacking ground targets.

1. For dive bombers, bomb-loaded fighters and attack aircraft, you need to select a ground target at the point of attack that is intended to be destroyed. Otherwise, the planes will try to attack the closest ground target to the point, if there is one.

2. For heavy bombers and transport aircraft with bombs, the point of attack must be set EXACTLY to the object. This point is determined WITHOUT a target. The same applies to transport aircraft dropping parachute drops.

3. For dive bombers and fighter bombers, the altitude should be set to more than 1500 meters for dive bombing. Otherwise they will drop bombs from level flight.

4. Accordingly, if you want all bombers, regardless of type, to operate from level flight, do as stated in the second point.

5. But don't set the altitude for bomb-dropping planes too low. Otherwise, they may be destroyed by the explosions of their own bombs. A low altitude can be set for attack aircraft attacking with missiles and machine-gun weapons.

6. Do not place the previous waypoint too close to the attack point. Otherwise, the planes will not have time to complete the formation of the correct battle formation for a bomb strike. Usually they need 7–10 km for this.

Kamikaze.

If you want to simulate an attack on ground targets by Japanese kamikazes, then you need to set the planes to fly only to the target, where the last point of the route will be the attack point of the selected target. To avoid errors in the behavior of the kamikaze AI, it is not recommended to place many waypoints before the attack point. It is most optimal to set only two route points: flight and attack. In this case, the AI ​​will most likely lead the plane into a suicidal dive towards the target.

It is recommended to use He111Z as a towed aircraft for the Me-321 glider, and Li-2 for the G-11 glider.

Mistel bunch – this is a combination of the FW-190A8 aircraft ( Mistel ) and a specially converted Ju-88 ( Mistel ), filled with explosives, which can be detached in flight and directed to destroy an enemy target.

When creating a mission Mistel it is necessary to set the route for the bomb plane Ju-88 (Mistel ) and only one route point for the control aircraft - FW -190 indicating the target for Junkers.

The SPB link (composite dive bomber) is a combined combination of the TB-3 4M-34R SPB carrier aircraft and two I-16 type 24 SPB attached to it. During the flight, I-16s can be detached from the carrier to attack the target and cover the bomber directly in the target area and on the way home. To create a SPB link, you need to set a route for the TB-3 (SPB) aircraft and set just one point for a pair of I-16 (SPB) aircraft, and at this point you must specify TB-3 as the target, using the Select button on the Route Settings tab Object windows. After the start of such a mission, the planes will be hooked under the wings of the bomber automatically.

There are also combinations of airborne objects, such as the G4M Betty bomber (1945) and the Ohka flying kamikaze bomb, which can be attached to each other at the start of the mission, and separated during the mission.

Linked objects cannot land in a linked state. If you set a landing point for the carrier aircraft, the towed object will disengage and try to find a landing spot. When you create such missions, remember that the final answer to the question of whether they are suitable for use will only be given by experimental testing. This check should show whether the towed object will land correctly - not on the forest or on the city.

Also note that when using AI-controlled Mistel-type composite aircraft, there may be problems related to the AI's behavior. Therefore, it is recommended to use this hitch under player control.

In patch 1.39, War Thunder added the ability to create custom content, including custom camouflages. Paintings created or installed by players will be visible only to the players themselves, and if you want to look at the unusual appearance of your combat vehicle, then you can create your own camouflage.

How to repaint an aircraft texture in War Thunder

For that, to edit the texture of the plane first you need to go into the game, select the plane that you are going to repaint, select appearance , then press the button with a magic wand marked in the picture.

After clicking, you will see a message indicating the name of the folder with the created aircraft texture.



Then you need to open the textures in a graphics editor (for example, the free Paint.Net). Textures are located in the folder War Thunder UserSkins the name of the folder shown to you in the game(for La-5 the folder will be called template_la-5_type37_early). File la_5_type_37_early_c.tga- this is the texture of an intact La-5 aircraft, file la_5_type_37_early_c_dmg.tga- coloring of the damaged plane.


Now you need to recolor the texture in a graphic editor, or overlay the picture you have chosen; you can see an example in the video from Bogdan Stolyarov:


After you have repainted the texture, do not forget to save the file. Then go into the game, select the item appearance, and in the graph custom camouflage mark the file you modified.

The camouflage you draw will be displayed on the plane.

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