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Morrowind
Wild lands

(The events described occurred at the beginning of the third empire, in the first years of the board of the septima Taiber. - Approx. Translator)

general information

Hai Rock includes great bridge, Dellez Islands, Bugles River tribes and, according to tradition, Western limit. A variety of peoples of Hai Rock are called Bretonians solely for convenience, because Until recently, all attempts to unite these countless cities-states, principalities, estates, duchy and kingdom under a single culture or management invariably walked as risks. Nordam of the first empire never managed to conquer all Hi Rock; Although they installed their board there, they could not cope with his fierce crushing, which after the transaction flashed with a new force. Only now, under the leadership of the Third Empire, High Rock enjoys the world and unity, although some Bretonians are dissatisfied with the strict Board of Taiber Septim. In addition to the imperial brentone rule, only the language, a geographical location and ancient gap, which separated them from their northern ancestors in the night of the tears.

Chezi, the author of Tamriel treatments, offers us a report first-hand about the "opening" of Bretons by Nordami-hunters. Ten generations of Bretons were in slavery at the elves, mixing with them, and in the end they almost ceased to resemble people. Norda attacked them, deciding that this is a new kind of Aldmer, and only when one old man prayed for a mercy on Loman Nordsky, Northerners stopped the massacre. When the news about this reached Windhelm, Norde reasoned that "Manmer" for the limit - this is actually descendants of slaves captured by elves with the defeat of Saarthala.

The first thing that the King of the Ardiem did, founding his empire, was the liberation of his long-suffering births in Hai Rock. In the very first attack, he reached Bulcy, but for this river the first empire never managed to consolidate for a long time. The cunning elves possessed too strong magic, and many Bretonians helped them fight against their potential liberators. Ironically, nothing but the Alessian tyranny finally liberated Hai Rock from the Elven Board. Although elves defeated Alessians in the battle of Glenumbric Heath, this expensive victory weakened them so much that they could not do anything, when the newly avenged bridge aristocracy captured power in all High Rock for twenty years after the defeat of Assians. However, this rebellion was not coordinated, and although 1,5 Most of the High Rock was released from under the nest of elven tyranny, some regions of this province elves ruled much longer. Oddly enough, but one of the last Bastion of Alder in Hai Rock was the Western limit, and the consequences of this we can observe now (see Attractions - Western Limit).

Bretonians fought on both sides in most major Tamriel conflicts, including Glenumbry Heath. Memories of these victories and defeats still continue to spoil the relationship between many groups of this fragmented people. The inhabitants of the Anticler's town, for example, every year noisy celebrate the victory of their duke over the neighboring village Sensford in the battle on the Dankraig Bridge in 1E 1427 (it seems that this battle did not give any results, because both villages continue to brag their own ancient ruling clans). Anticarians annually marching on the main street Sensford, which is usually ends with numerous injuries or even a short war between the "knight orders" of both towns.

The young men of all classes and professions in Hai Rock are spending free time in real and staged fights, make feats and other good cases in vain efforts someday get a noble title. This passion for adventure is a national peculiarity of High Roca, a special form of Altruism and confidence in each other, uniting his people.

Geography of Hi Rock is as diverse as its population. Forest-covered Rothgarian mountains, in which there are only shepherds yes lonely dull villages, separate the western limit from the rest of the West High Rock, more densely populated. The only major cities are located on the shore of the Bay of Okia, where a few small kingdoms flourish through trade, developed between the bay and the Bugles River. Inside the country, the smooth plateau of Northern Cumbria is towers, where in ravines and valleys running to the northern coast, many small towns hide. This rural landscape spoil the gloomy fortresses, towering on every hill and cliff and resembling a constant struggle, by the suffering of the punishment of this province. In the past, every small lord in his reliable castle collected tribute to all who violated the boundaries of his possessions - the circumstance absolutely not combined with freedom of entrepreneurship in Hai Rock. Now Tyber Septim began a demolition program of all these countless fortresses, a wise step that will contribute to prosperity and will delete asylum potential rebels.

Although Bretonians are divided into many warring groups, visitors will probably celebrate the same style in clothes, architecture, as well as similar customs of this region. Bretons do not possess a rich imagination and are not so easily refused by the heritage of elves and old traditions. Their villages are pleasant clusters of single and two-storey houses, a rural restaurant, a pair of stores and, for completeness, a picture of some rich estate. The traveler is enough to visit only a few Breton settlements in order to draw up an opinion on the province as a whole. People, despite all their desire for isolation, noticeably similar in clothing, names and accents. Perhaps, thanks to this homogeneity, Hai Rock will ever heal in harmony.

Most Bretons have short magic abilities - undoubtedly derived from elves. This talent is manifested in every cultural area in its own way. In the richer urban centers of the orac, the guilds of magicians with a hierarchical structure were organized. Children at an early age are tested for the definition of magical potential, and those who withstand them are starting to study on special programs that finance guild or independent sponsors. In more distant regions, such as Glenpointend or Rothgarian Mountains, Witches and Healers, almost indistinguishable from Orc Shamans, rape superstitious peasants through their undeveloped, but nevertheless impressive magical abilities.

sights

Daggerfall

One of the oldest and largest cities in High Rock, Daggerfall has long been considered the capital of this province - ancient, influential and prosperous. All these three qualities come may seem far-fetched, especially compared to the imperial city, Windhelm, or even the Sentinele on the other side of the Bay of Ilia., But Daggerfall was one of the largest kingdoms of Hai Rock before his joining the empire The Royal Court, according to the Syrarodil tradition.

Bretonians are not particularly respectful to their history, and the few old buildings managed to survive, but Daggerfall is a vivid example of the old days, being founded by Nordam as a support point during the heyday of the first empire. In the history of the city there were takeoffs and falls: during the Alessian government, he was of great importance, but then he suffered greatly from the Trasna Plague and only now began to recover.

WareSt was always considered a rival of Daggerfall, and he still suffers from the incompleteness complex, which is expressed in various showing actions of his ruling home. Daggerfall was already quite a thorough kingdom when Warezt was just a bunch of rude huts at the mouth of the Bugles River, but Werezt quickly rummaged after the fall of Orsinium, when trading tracks from all Tamrilye began to pass through it, and today it can boast the biggest and rich population today In Hai Rock. The merchants of Weise were pleased to arrive the empire, especially its northwestern military fleet, whose main task was the expulsion of the notorious pirates from the Bay of Ilia.

Balfira Island

This island in the Bay of Icia is used for several centuries as a neutral meeting place for diplomatic negotiations and signing agreements between the kingdoms of Hai Rock. It is also famous for his mysterious building - Direnni Tower (or Balfira Tower) is a round tower, raising hundreds of feet in heaven. The traditional ruler of the island is called the caulier of the castle balifiers, because Previously, he performed the role of the head of the Dirennie Tower, which was used as a fortress, prison and palace during the infamous domination of Direnni (see Alder Dominion). What is curious, the Crown Castle Castors are high elves, the only ruling elves family, which remained in the lands of people. Castle cautors live in the tower, although its origin and appointment still remains a mystery. Recent archaeological studies using the latest technology of prediction and magic have established that the tower has been erected around ME 2500 and, therefore, is an oldest famous buildings of Tamriel. The tower rod is a smooth cylinder of shining metal; During its existence, it was improved many times and overtakened by extensions. It is said that the tower stretches as underground as far as outside, although her deepest subsoil has not yet been studied by anyone.

Western limit

The West Limit is the most Eastern region of Hi Rock, and it is called so because of its location on the western border of Skyrim. During the first empire, he was one of Skyrim possessions, and many Nordes settled in his hills and cozy valleys. But for this they had to pay a terrible price: during the collapse of the Skyrim Empire, Aldmer captured the Western limit, cutting out all to a single nordic colonists, and in the veins of people inhabiting the limit today, there is very little northern blood. Aldmery turned the western limit to an impregnable bastion to protect against future skyrim invasions, which is why he remained under the rule of elves longer than all the other parts of High Rock, and so far there can be observed the sad consequences of the residence of the elves.

The forens are considered half-breeds even among Bretons. Initially, they were the descendants of the very first atmosphere tribes settled in Tamrieral, but now they are a mix of almost all existing races. The uprising, which "liberated" the Western Limit ended with the extermination of all Alder Lords, but, nevertheless, there are still many elven blood in the lifestyles of the limit, which makes them the same secretive and arrogant. Recently, they lead trading with Occasian villages located in the same mountains, and managed to take many customs and types of magic from the orcs. The magic of the limit is widely studied, although it is prohibited by the guild of magicians, who considers it to be secret and dangerous witchcraft, and the limits are often called the "sorcerer of Hi Rock".

In this region continues to flourish gangsterism and lawlessness, and it is under direct temporary control.

Sons and daughters of the West: Hi Rock

The western province of Tamriel High Rock is a country of moderate climate and rounded hills, divided by half the towering Rothgarian Mountains (Wrothgarian Mountains). The old-fashioned charm of his villages and strict the greatness of the cities speak of a calm measured life, which almost always seemed a non-abundant dream in the long and stormy history of Bretons (Bretons).

It is not surprising that the region, now known as Hi Rock, has always attracted many cultures with fertile soils and a mild climate. The first of them were gods. Adamantine Tower (Adamantine Tower), located on a small island in the middle of the bay of orac (Iliac Bay), is widely known as the oldest construction of Tamnel. If you believe old legends, the gods themselves erected her to meet and solve the fate of Nurne (NIRN). Perhaps this is just a myth, but it is just known that when the first alders appeared in these lands, the tower was already there.

There are evidence that the indigenous inhabitants of Hai Rock were early beasts, however, Alders, who came from the island of Summerset, were the first to settle here and created permanent communities. Rannedy people who arrived next, were confused at the sight of a sophisticated culture and were quickly suppressed and absorbed. One of the oldest ledges of Hoshi (Khosey) tells how the detachment of Nordic raids attacked the group, as it seemed to them, Alderov, but those at the clue were not purebred elves, but by the generation of mixed marriages between elves and people from the previously lost Nedian tribe. At first they were somewhat rudely called Manmeri, but now we know them as Bretons.

Many centuries passed before the broonts began to master in Hai Rock. Most of the first era, the elves continued to manage the region, and at that time, Nordes were built along the coast of fortified cities as the base for the rosette raids. One of these cities, Daggerfall (Daggerfall), will later become the kingdom and will have the strongest influence on Hi Rock.

Of all Alder families who mastered Hai Rock, the most successful was the Clan Direnni. They were so influential that by the middle of the first era, all Hi Rock was called "Hegemony Direnni" (The Direnni Hegemony). Their economic and military power were sufficiently impressive to constitute a constant threat to the Nordam and the nascent Alessian Empire of Sirodil (Alessian Empire of Cyrodiil). Using the inner parties in Skyrim (Skyrim), hegemony began to capture the earth to the north and south of Hai Rock, stating his rights to some parts of Skyrima and modern Hammerfella (Hammerfell). At the peak of his power, Direnni controlled almost a quarter of Tamnel. But they spread their influence too far and gradually, year after year, lost everything that reached, retreating back to their fortress at Balfiera - the Adamantine Tower, now known as Direnni Tower.

Bretonians acted in the shadow of history; The heyday of the nation began with successful commercial activities and the foundation in the well-selected places of small settlements, such as the silent fishing village of Werest (Wayrest) on the coast between the Bulse River (Bjoulysae River) and the Bay of Oak. Daggerfall, Kamlorn (Camlorn), Reich Gradkap (Reich Gradkeep) and many other Nordic cities were not captured by force - Bretonians simply assimilated them. By the end of the first era, Hai Rock was a barragon country and remained her and soy.

However, Bretonians in Hai Rock have never been a single cohesive people. The absence of a single power that emerged with the decline of the hegemony of Dirennie, split the High Rock onto the hundreds of cars belonging to the small, obscured by the walls to the city-states. Such a state of affairs often left Bretons to the mercy of the larger Tamriel forces, but at the same time made Hai Rock was surprisingly resistant during the times of chaos, accompanying the fall of the Great Empires.

As soon as the time of the reign of Direnni became the property of history, two new forces appeared in the region. In the years 808, the first era of the Redgard of Yokuda (Redguards of Yokuda) began to master Hammerfell, everywhere attacking from the beasts and at the same time outstanding Breton settlements from the southern banks of the Bay of Ilia. Two cultures continued to fight for the priority in the Gulf, until they met a common enemy in the face of Orci Kingdom of Orsinium (Orcish Kingdom of Orsinium).

Elevation, the fall and revival of orcinium is described in detail in the appropriate chapter. Now it will be enough to say that the detection of the "disgusting" kingdom of animals, as they were then perceived, became a very unpleasant surprise for both Redcards and Bretons. Enclosing the Union, Daggerfall and the New Kingdom of Sentinel (Sentinel) began a long war, known as Orsinium Siege of Orsinium. Ultimately, people won - Orsinium was destroyed, and Orcs (ORCS) scattered throughout Tamrie.

Hai Rock is relatively succeeded in the long period of interregnum after the fall of the Sirodil Empire, but all this many scattered kingdoms were easily conquered by Tiber Septim. In fact, many Bretonians welcomed the revival of the Empire. In addition, some of them managed to unite to pacify in 3,67 Camoran Usurper Camoran (Camoran Usurper) and stop its destructive hike from Valenwood (Valenwood) to the north. With a weak emperor on the throne and the absence of strong leaders in the West, the usurper could have been able to dream of High Rock if the tiny counties of the Bay of the Bay were not united under the leadership of Baron Dvinnene (Baron of Dwynnen) and did not beat him. And again, superior forces underestimated Bretons and defeated.

After eliminating the threat, the union collapsed, and in the next one hundred and fifty years internal and external friction continued. In the east during the war Bend "R-Maka (War Of the Bend" R-Mahk), Nordes reiterated the rights to once belonged to them. In the west of the war of Betonia (War of Betony) between Daggerfall and Steninel shoved to the neighboring Daggerfoll of the Kingdom. In the central region, Orsinium again settled orcs, threatening the fate of Werest. However, in 417 the province reborn again, while the most mysterious way.

This event was named the miracle of the world (Miracle of Peace). The 10th day of the frost (frostal) over the bay of orak flashed a strange force, an estimated army and devastating whole lands. Although her nature is still unclear, most of the structons believe that these are ancient gods, once chosen Hai Rock home, cleared and reunited the country. Although for many it was a painful process - a miracle is sometimes called the Warp in the West - but as a result, the province has become more cohesive than ever in modern history.

Where there used to be a hundred small ricking kingdoms, now, in just twenty years after the miracle, it became five.

Current events

Battles of the kingdom of Hai Roca avoid violence, preferring to solve conflicts diplomatic means. Of course, it is impossible to say that there is no friction on the borders between Daggerfall and Werest (Northpoint) and Evermore (Evermore) and Evermore (Evermore), but these are only small clashes that will not develop in a full-scale war, as probably happened in the past . The royal couple Daggerfall recently celebrated the wedding of her son Camaron (Camaron) and Lady Kelmena (Lady Kelmena), Duke Senhyn's daughter from Kamlorn. The conclusion of this marriage may contribute to the emergence of the United Kingdom on the west coast of Tamriel. The marriage of the King of Gotrida at Queen Aubk-and twenty years ago strengthened Daggerfall and Sentinel's relations and laid the foundations of the world shelter to this day.

NorthPoint and Evermore were not directly affected by the miracle of the world, but took advantage of them, absorbing in the following chaos smaller neighboring kingdoms. Being quite far in the West to avoid Skyrim's raids in Bend "P-Mak, and far enough in the north, so as not to become the object of claims of Daggerfoll and Werest, they quietly follow the neighbors.

Many consider the Queen of Werest Alisana (Elysana) the most helica of the West rulers. It is quite unreasonable, given that on the way to the throne, she had to be replayed and defeating his consolidated Brother Helsel (Helseth), a person known in the east with his mind and cunning, qualities inherited from his mother - Barenziah (Barenziah). Alisana, along with his consort, continue to control and determine the policy of Hai Rock, and its recent union with the old enemies of Werest, orcs of Orsinium, forces many observers to guess what its next move will be.

At the conference E3 2018, the company Bethesda is the long-awaited The Elder Scrolls 6. The Reddit user is available under the nickname, why location in Teaser - Hai Rock (Tamriel Province, in which there are cities like anticletism, Daggerfall, Werest and others).

Map Tamriel, Hai Rock is located in the northwest:


With the assumption of ZyPhermyth agreed many players. That's what he wrote:

In the image, we see the coastal and slightly mountainous area with little vegetation. Definitely, it does not look like Sirodil or Skyrim, for we have already seen them. It can not be Morrurovind or Blackmars. It is likely that this is not Valenwood, as there, for the most part, solid jungle. It is likely that this is not the island of Summers, as they describe this location with beautiful and well-preserved land - what is expected to see from the generic lands of higher elves.

Let's look at the shadows. Judging by their location, the sun shines on the right. Given the fact that the sun rises in the east, but it comes in the West, it is difficult to judge, morning in the image or the afternoon time. However, this is enough to understand that location is located or in the north or in the south.

We also do not see the far edge in the water. Therefore, it is either a large coast of Tamriel, or this is the bay. Nevertheless, the open water is quite a lot, which means that this is not a river or edge of the island (for example, Wawdenfell).

Of all locations with the coastline, we can eliminate several:

  • East shore of Morrowind (not covered with ashes);
  • Eastern coast of black swamps (not enough swampy terrain);
  • Western coast of Valenwood (no jungle);
  • Coastal Island Summerset (does not match the highest elves);
  • The west coast of Syrodial (have already seen it).

We still have:

  • Orak bay;
  • North Bay High Rock;
  • And four bays on both sides of Hein-Bain, the southern Peninsula Hammerfelle.
However, we can eliminate Hammerfelle and the Bay of orak, as the Alik Desert "r borders with the Bay of Okak around the coast from Hummerfella. You can also exclude Hughes Bain, since we already know how this place looks like.

This means that the most likely options are:

  • Hai rock from the side of the cliff;
  • North Bay High Rock.

On the Internet, we can see that the North High Rock has a very similar landscape with steep cliffs. That is why I think that this place is depicted in the teaser.

Nevertheless, it is just a teaser and I am sure that the scale of the game will be much more.

What do you think? Agree that in the location we showed Hi Rock? Or have other assumptions? Express in the comments!

)
Version: 4.0 Beta dated 06/24/18 (Date ESM plugin 08/23/18)

Attention!
UPD. Packaged version has bugs, until they resolve unpack BSA files Fashion into the DATA folder. All old BSA Files Fashion - Delete.
I am not public LE versions of mods and do not answer questions and suggestions about them. All such comments will be mercilessly removed as offtopic.

My personal edits (only here):
- Corrections of text (adaptation of LE translation to SE, reducing the crowded rows to safe sizes)
- elimination of plugin conflicts with DLC and USSEP (correct keywords of new armored networks, fixes of levels of books, etc.)
- Correction of the file name \\ Sound \\ Voice \\ Arnima.esm \\ ArnimaoliverVoice \\ Be Thankful There Is a Bounty to Pay Off. NEXT Time Its Off With Your Hands.fuz (in the name there were non-standard characters that are not supported by the game used by the system, which blocked any file appeals)

Description:
The limit - the Earth under the ever-gray heavens, not seeing the sun. This is the ocean of tears kineta, in which love for Mare is a small harbor.
There was a devastating plague, threatening spreading throughout Tamriel.
Eye to the west of Marcard to visit a new Zelokoznaya kingdom, full of dangers, where no shelter guarantees protection against horrors waiting outside.
Is it caused by despair by local residents, or is this miscarius of some strength hiding out of sight? Are the crimes of the Witch from their own behalf, or are they just puppets someone more sinister?
Your hero will be able to find answers to these questions only passing through the swamps, mountain slopes, dense valleys and a terrible stub.
Fashion actions occur in the east of Hai Rock, called local residents. You are waiting for a series of intrigues and conspiracies caused by both people and princes, as well as a variety of contradictory situations, the resolution of which depends on you.
Searches and research is the main feature of this fashion with uncharted paths and confusing routes that make your trip fascinating, and at the same time dangerous.
An exciting major assignment will make you plunge into a terrible series of events taking place in long-suffering lands with cruelly oppressed residents.

Features:
A huge space with a detailed landscape, the size of a third of Skyrima.
The section is a city on the bridge, which is a crossroads between Skyrim and East High Rock.
Arima is a settlement, whose inhabitants are gloomy and sullen, which is not surprising at all, given their position.
Evermore - the Pearl of the East, proudly towering over the green hills and horrors of the limit.
Witch - insidious and malicious madness, suddenly flooded once serene places.
Orsinium's sons - Orsimer's rebels from the oppressed tribes, trying to revive their sometime destroyed by the Motherland.
The mercentes of Dragonstar - adventurers from Hammerfella, who flooded Arnimu after a recent flood, weakened the defense of the city, and seeking to turn his latest values.
Exiles - the former townspeople exhibited from under the protection of urban walls, and those who were taught in dense wilds and among high rocks. Thieves, killers, rapists and other garbage of society.
Infected - people who are damned by plague, gentle mature, but merciless to children and old men. Judging by strange behavior, the epidemic arose not in natural reasons.
New armor, different models for the guards of the section, Arnima and Evermora.
New diverse weapons.
New factions, monsters and strong opponents, which under certain conditions can be your friends;
28 tasks, including the main, carefully developed line.
Unique dialogues for more than 50 characters.
New spells obtained during the study of the world or as a reward.
More than 25 dungeons, including mines, caasemates of forts, city sewage, forgotten tombs, coumenting and chilling blood caves.

How to start:
To start an adventure, visit Marcart, where at the foot of the temple you will meet Mary priestess with your bodyguard. They will explain what to do next.

Installation / Installation:
- Copy Fashion files into the Data folder, plug in the launcher plugin
- Copy Data Folder to Your Skyrim Se Folder. For English Version Installation Copy Plugin from "ENG" FOLDER TO DATA AND REWRITE IF ASK

Removal / Uninstallation:
- Delete Fashion Files from Data folder
- Delete MOD`s Files From Your Skyrim Se Folder

Questions and answers:
C) mod conflict with something?
O) Yes, it can conflict with any plugin that makes the same and / or changing game cells affected by this mod.

C) Bashed Patch?
A) Yes, the creation of Bashed Patch "And in Wrye Bash, it is necessary if mods are installed affecting the level sheets. This allows such modes not to conflict with each other.

If you soul output by me fashion, you can support me:
- Account in Sberbank: 40817810356003227754 (or Map number 4276 5600 2417 8115)
- Yandex Wallet: 410011993475062
At the same time we will see if my works are much ... Thank you!

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Quote

Packaged version has bugs, until they resolve unpack BSA files Fashion in the DATA folder


Please clarify what BSA we are speaking, I as if downloaded and installed a month 3 years ago, but just started to pass.
Locked the archive with Nexusa, only one BSA, rightly it is recommended to unpack?

1. I decided to do something that I did not do at the first passage - went to the section and found a beggar (silent near the house of the local Yarl). He asks to deliver a bag with money his friend in Arnima. In Arnime, the place where the friend lives is "Cockroach Kingdom". I already wrote that this Elrich is a person, extremely suspicious. He can take a job - Quest "On cockroaches and rats"

Elrich said that one of the local inhabitants escaped, taking one thing with them (enchanted by a helmet) and fearing revenge, surrendered to the guard. Elric said that the easiest way to find a fugitive is to steal in need, that - neither be and then they will be sent to prison where I have to find a thief and pick up the helmet. With the thief I can act on my discretion. But, turning attention to the fact that the marker indicated the direction, I did not steal, and I went on the marker and found the entrance to the sump. Freely penetrated inside. This turns out to be a local prison. Applied the spell of "shadows" (invisibility) and went inside. I found a room with cameras, in one of which I sat the type I needed, but there all the time there were two guards engaged in the torture of prisoners. I do not know, like, but one noticed me and became a fight knit. I had to remove it (accrued fine). The second - did not mind. Having discovered the chamber of the thief, I talked to him and found out that he stole himself, because - that in the "cockroach kingdom" they treated it dismissively and constantly misfortune. I convinced him to give his helmet and promised that I would not kill him. He took his helmet, but during the conversation, the second one, or - the guard, whether - the executioner. I shot him out of Luke, but he turned out to be very strong and began to run up the steps. I'm behind him. When I turned out to be higher, I killed him, but it took three more arrows. Suddenly, the fine was written off (killing the last witness). The guards took the keys to the prison director and dumped. I gave Elrich helmet, received a reward and took the following task.


2. "Unnatural spectacle".

Elrich said that there were rumors among the beggars that terrible things are taking place in the palace - people are trying, cut into parts and eating (cannibalism). One of the beggars tried to find out what was happening there, but was captured. The task is to reveal the secrets of the Lord and additionally - to go along the route the last drummy beggar. From the "Tarakanya Kingdom" went on the marker and got into the sewer. There were guards. I again applied invisibility and near one of the walls, the marker pointed to the place that it was necessary to inspect. There was an inscription: "Climb the stairs." Rose. Still staircase. He climbed her and got into the room where the left-sized remains were visible and from somewhere on top hung the rope. To climb on it, the skill of ownership of one-handed weapon \u003d\u003e 50. Rose on it and got into the rear rooms in the palace. There saw cameras, torture, etc. Returned to Elritch with the exposure and he advised to find the Knob in the Mau Valley.


3. In the Mau Valley, I found a leaving the leader of the expelled. They are all sitting there. He gave the quest "Opium for the People."

It was necessary to find two cookies of the scoop in the quarters of the nurses of Arnima and in the tank, and pick up the finished product. In the first place there was a delay, because At the Warehouse in the laboratory, the rumped guard, who did not give money, motivating the fact that this is a "protection fee". I had to convince him to give it. Cost without blood. In Cistestry, Diller asked to "knock out" a debt in the bench, which took the debt, did not return money. Found this unhappy. She said that she has no money and I can kill her, because She no longer lives, but exists. In a conversation, it turned out that earlier she lived in the royal palace, but when he became an adult, she was kicked out to the streets, threatened that if she was noted near the palace, then it would be very painful. She was in the quarters of the beggars, where he was addicted to the scare. At first I paid my body, but quickly turned into an old woman and stopped interested in customers. Familiar story. I convinced her to try to tie and said that I would pay her debt, but she should understand that if she would like again, then the next time the money would come to another, less merciful raised. Diller gave his money, but with the condition - not to give more this woman in debt. I took a scribe and took a law. I received remuneration and "strange scare" from him (restores 25 units. Health and climbing energy from Etheria to increase the speed of your movements). Another Yorbor said that he would warn all the expected obstacles to all the territories controlled by them.

I am very pleased that I returned to the limit again. So there was a raidness, that "hung" in the journal Quest "Nora Eternal Rabbit"! Taking the ruler's adviser, more Arnima, Kegor, the next task "Mer de Sang" - to observe what happens at the orcs in their settlement of Umbashir, built on the ruins of Deniology, because According to the existing intelligence, someone supplies weapons to them and provides logistics. If an informant is detected, he asked not to touch it. I got, obsessed. The informant is marker, but it was at night and not to understand what kind of fruit and what he was doing there. I decided to get closer and the orcs noticed me. Welded. Spoiler. No need to try to solve everything is good. This informant is Talmorsky Mag. If you do not roll it right away, then it attacked very painfully and uses the teleport spell constantly, which makes the process of killing, extremely problematic. You need to pour at once, because Kehera sweeps the little that there will be a scandal, but then having received my assurances that I will be "it, like a fish," will make a payment and the quest will be completed. For a long time I chased the magician and suddenly he ran to some kind of doors and disappeared there. I naturally, for him. This is the entrance to the crypt of Denie. Changing the magician and slammed. At the interior immediately remembered that this is the place where I found an unknown staff and received the quest "Nora Eternal Rabbit". Although, after passing the main plot, I already knew what kind of staff. It is called the Staff "Shine" This staff, not only causes a strong damage with electricity, this is the product of the same Deniology. It is able to activate and "Fire Denoi", which is a "battery" for denerable protective screens and the source of ancient magic forces. He wanted to give me a preacher from the temple of Arnima and was very surprised that I already had such a staff. Passing the crypt, we fall into a very beautiful location. There are the souls of the Dengerians. They need to be killed, because They hurt them. When you find a staff, the quest begins about the rabbit and the first task is to understand what the benefits of this press. I already understood. The last Denger soul hid behind a protective screen that does not break the usual weapons. This staff breaks. Riding several sources of energy, got the following task - to find a passage of the passage. Found. Although, it is similar to it is unclear - deal with the dirment. It is not necessary to kill it, but you need to talk with him and then it will give the most interesting task - to activate the device that opens the portal. And the interest is that the portal is in the apocryon. There you need to find and read two books. Then find the book of the call of the prince of the Apoca. Apok is a terrible monster, but from the same deck as Hermeus Mora. Collector knowledge. He promises a cool reward if I will give him the soul of the regulator. He needs it, purely, for "Shob Bulo". Returned to the manager and told what the spindle wished. And then the manager said that you can slip the apoco fake. When I was surprised how to deceive such a powerful magician, the manager replied that his knowledge was so older and tait such opportunities that they did not dream of all appeals. He betrayed me fake and I took her apococ. And in return, I received an award - the possibility of sharing 5 stones of souls on 1-point abilities. We are also a sorcerer not weak and we can find a powerful "Console" spell a lot of souls stones and get the opportunity to pump your GG. On this quest ends.
Photo.

1

The limit - the Earth under the ever-gray heavens, not seeing the sun. This is the ocean of tears kineta, in which love for Mare is a small harbor.

There was a devastating plague, threatening spreading throughout Tamriel.

Eye to the west of Marcard to visit a new Zelokoznaya kingdom, full of dangers, where no shelter guarantees protection against horrors waiting outside.

Is it caused by despair by local residents, or is it a miscarius of some strength hiding out of ether? Are the crimes of the Witch from their own behalf, or are they just puppets someone more sinister?

Your hero will be able to find answers to these questions only passing through the swamps, mountain slopes, dense valleys and a terrible stub.

Fashion actions occur in the east of Hai Rock, called local residents. You are waiting for a series of intrigues and conspiracies caused by both people and gods, as well as a variety of contradictory situations, the resolution of which depends on you.

Searches and research is the main feature of this fashion with uncharted paths and confusing routes that make your trip fascinating, and at the same time dangerous.

The exciting main quest will make you plunge into a terrible series of events taking place in long-suffering lands with cruelly oppressed by residents.

Features:

Arima is a settlement, whose inhabitants are gloomy and sorry, which taking into account their situation is not surprising at all.

Evermore - the Pearl of the East, proudly towering over the green hills and horrors of the limit.

Witch - insidious and malicious madness, suddenly flooded once serene places.

Orsinium's sons - Orci's rebels from the oppressed tribes, trying to revive their ever destroyed by the Motherland.

The mercentes of Dragonstar - adventurers from Hammerfella, who flooded Arnimu after a recent flood, weakened the defense of the city, and seeking to turn his latest values.

Exiles - the former townspeople exhibited from under the protection of urban walls, and those who were taught in dense wilds and among high rocks. Thieves, killers, rapists and other garbage of society.

Infected - people cursed by plague, gentle young, but merciless to children and old men. Judging by strange behavior, the epidemic arose not in natural reasons.

New armor, different models for the guards of the section, Arnima and Evermora.

New diverse weapons.

New factions, new monsters, new strong opponents, which under certain conditions can be your friends;

28 quests, including the main, carefully worked line.

Unique dialogues for more than 50 characters.

New spells obtained during the study of the world, or received as a reward.

More than 25 dungeons, including mines, caasemates of forts, city sewage, forgotten tombs, coumenting and chilling blood caves.

To start a quest visit any major city of Skyrima, where you will meet Mary priestess with your bodyguard. She will explain what to do.

Requirements:

- Dawnguard DLC
- Dragonborn DLC.
-- FUZ RO D-OH - SILENT VOICE (Optional) - for the smoothness of displaying unrelated (for now) dialogs.
-- SKSE. - To ensure work FUZ RO D-OH

Installation:

Put the Data folder from the downloaded archive to the folder with the game installed. Connect in the launcher.

Update:

Put the Data folder from the downloaded archive to the folder with the game installed. Agree to replace files.

-- Dark Forests of Skyrim - Beyond Reach Edition - adds more than 1000 new trees to the expanses of High Rock.
-- Witcher 3 Music for Beyond Reach - Adds music from the 3rd Witcher to Beyond Reach. Addon corrected to work with version 4.0, for which we thank

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